Saturday, August 3, 2013

Sprite Dimensions

Inspired by Metal Slug artwork.

Avg height human head: 12 pixels
Avg height human torso: 9 pixels
Avg height human legs: 14 pixels

Avg total human height: 35 pixels
Avg total human width: 43 pixels

Creature / boss monster varies greatly.  As large as 200 pixels in height.


Sunday, July 14, 2013

GameBoy Bear Test




I copied the outline from a GameBoy Color sprite, changed the colors, changed the lighting (top down as opposed to face on), and added the animation.

Original size:


Great Pixel Art Summary

I posted my first example on Reddit today, and in the process stumbled upon this tutorial:

Pixel Joint Forum: Creating Pixel Art

Friday, July 12, 2013

Preliminary Observations on Pixel Art I Like

Just some notes for future reference:

Metal Slug
  • Heavy use of black outlines
  • Subdued color palette
  • 12 to 15 colors per sprite typically
  • All lit from directly overhead and slightly to the left
  • Man sized sprites ~ 40 Pixels height
  • Giant monsters 100 - 200 pixels height or more
  • Little to no anti-aliasing on outlines
  • 12 pixels head, 10 pixels torso, 10 pixels legs for standard character
Street Fighter III
  • 100 pixels in height
  • ~40+ colors per sprite
  • Anti-aliasing "lite"?
Secret of Mana 3
  • 45 - 75 pixels in height
  • 4x of every pixel color
  • Bright lighting, saturated colors
  • No real anti-aliasing to speak of

Monday, July 8, 2013